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February, 2005
Baseball And E3? Go Figure! |
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Good ole #9 -- Roger Maris -- knew what he was talking about when, while chasing Babe Ruth's homerun record, he said, "You hit homeruns not by chance, but by preparation."
The same applies to business Ö as well as to the theme of this month's issue of "Outside The Box" -- which is the upcoming Electronic Entertainment Expo.
For those not familiar with E3, it's the granddaddy of all events for the interactive entertainment industry where trade professionals from all around the globe come to show off their new and exciting wares.
Even though it is not until May, now is the time to start preparing for the show. Now is the time to get your sales and marketing collateral designed, your booth strategy set, and your meetings scheduled.
Remember the old saying, "You've got to plan to work and then work the plan"? That's never truer than when you are exhibiting at a tradeshow of E3's magnitude. With all that's going on during the show, if you don't have a solid strategy in place to maximize the tremendous opportunities that a show like this can provide, you will most definitely lose out. There's way too much going on and you can easily lose sight of why you are there in the first place -- to do business!
This month, Doug Mealy, a games industry veteran, writes about how to get a bigger PR and marketing bang for your buck at E3, while Kristin Castelli gives advice on how to integrate multimedia into your exhibit to infuse a sense of energy and excitement.
In business, a homerun means taking advantage of, and capitalizing on, opportunities as they present themselves. E3 is packed with opportunities. So, create a plan, be prepared, and go knock one out of the park!
Until next time ...
Joe
Cerbo President PRICE |
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| Ask The
Expert |
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| Send your marketing-related
questions to our experts. |
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Q: Our company will be exhibiting at E3 in Los Angeles this year. We would like to integrate some sort of multimedia to create a sense of energy and excitement, but are unsure of what would make the most impact. Do you have any suggestions?
A: Kristin Castelli, west coast regional sales manager for MG Design Associates Corp. -- at castelli@mgdesign.com -- has 11 years of experience in the development of corporate and retail branding environments, experiential marketing, and global tradeshow and event programs. Kristin responds: The best trade show multimedia is one that attracts, engages, entertains, and educates your target audience, which then leads to increased sales and brand loyalty. Itís all about making a connection between the consumer and the brand in the form of an experience. And that takes more than a plasma screen on a stand. Regardless what sort of multimedia you use, the method needs to be relevant to your objectives for the show.
Consider any of these technologies:
- Toronto-based Jestertek specializes in video gesture control technology with several products for rent or purchase. JestPoint is a product similar to the screen you saw Tom Cruise use in "The Minority Report," which transforms your hand gestures into a virtual mouse control for the screen. It allows for any screen of any size to be controlled from any distance. Ground FX is a visual display system that is placed on the floor and allows people to directly interact with a large projected ad or game by simply walking across the floor. Gesture Xtreme System is another product that places people into a computer-generated landscape, ad, or game that allows for real-time movement and interaction with the background.
- San Jose, Calif.-based Inhance Digital combines technology from film, visual effects, and gaming to create interactive marketing campaigns. In a trade show environment, its VIP product provides a multiplayer, fully interactive, custom-designed game for theater settings. The product is a cross between a lead capture system, product presentation, and an information kiosk that tracks attendee answers and interests.
So the next time you think about running a loop video on a plasma screen, it may be time to rethink your objectives for a show. If you can use multimedia to create a memorable experience for your audience, one which entertains, educates about your product, and immerses them in your brand, remember that's the sort of multimedia that creates sales!
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| The Top 20 Videogames: December 2004 |
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| An Analyst's Thoughts On How Creative Marketing Led To Their Success |
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Billy Pidgeon, founder and senior analyst with Manhattan-based Go Play Research, weighs in exclusively for "Outside The Box" readers on some of the marketing strategies that kept Halo 2 near the top of NPD's Top 20 Videogame List in December and moved Madden NFL 2005 up to #4 and Need For Speed: Underground 2 up to #2 on the list.
Halo 2's long, cross-marketed campaign paid off big time on the game's release day, with retailers selling nearly 2.5 million units for a total of $125 million. Halo 2 became the Jaws of the videogame universe, breaking records for not only games, but eclipsing opening-day box office and DVD revenues. Print, online, and television coverage included Halo 2-themed events, in-depth previews, and game footage.
Meanwhile, the innovative reality game at ilovebees.com, which fired up viral marketing and midnight sales at thousands of specialty retailers, helped to ring up Halo 2's release-day record. Branded food packaging (including 7-11 Slurpee cups), life-size Master Chief figurines installed at major retailers, in-store Halo 2 tournaments at EBGames, and metal-cased limited editions kept the sales coming through the holiday season.
Electronic Arts dominated the Top Five with effective print, online, and TV marketing. Madden NFL 2005 got an added boost with two versions -ñ value priced and limited collectorís editions -- providing great gift options. And Need For Speed: Underground 2 clinched #2 when the competition (Sony's Gran Turismo 4 and Microsoft's Forza Motorsport) missed their Q4 release targets.
TOP
20 VIDEO GAME TITLES
RANKED BY TOTAL U.S. UNITS
December, 2004
|
| Last Month |
Rank |
Title |
Platform |
Publisher |
Release Date |
ARP |
| 2 |
1 |
GRAND THEFT AUTO: SAN ANDREAS |
PS2 |
TAKE 2 INTERACTIVE |
OCT'04 |
$49 |
| 4 |
2 |
NEED FOR SPEED: UNDERGROUND 2 |
PS2 |
EA |
NOV'04 |
$48 |
| 1 |
3 |
HALO 2* |
XBX |
MICROSOFT |
NOV'04 |
$49 |
| 6 |
4 |
MADDEN NFL 2005* |
PS2 |
EA |
AUG'04 |
$27 |
| ** |
5 |
CALL OF DUTY: FINEST HOUR |
PS2 |
ACTIVISION |
NOV'04 |
$42 |
| ** |
6 |
KINGDOM HEARTS: CHAIN OF MEMORIES |
GBA |
SQUARE ENIX |
DEC'04 |
$32 |
| 9 |
7 |
NEED FOR SPEED: UNDERGROUND 2 |
XBX |
EA |
NOV'04 |
$48 |
| 13 |
8 |
NBA LIVE 2005 |
PS2 |
EA |
SEP'04 |
$28 |
| 7 |
9 |
METAL GEAR 3: SNAKE EATERS |
PS2 |
KONAMI OF AMERICA |
NOV'04 |
$49 |
| ** |
10 |
MARIO PARTY 6 W/MICROPHONE |
GCN |
NINTENDO OF AMERICA |
DEC'04 |
$49 |
| ** |
11 |
STAR WARS KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORD |
XBX |
LUCASARTS |
DEC'04 |
$50 |
| 14 |
12 |
DRAGONBALL Z: BUDOKAI 3 |
PS2 |
ATARI |
NOV'04 |
$47 |
| 10 |
13 |
SUPER MARIO 64 DS |
NDS |
NINTENDO OF AMERICA |
NOV'04 |
$30 |
| 8 |
14 |
THE INCREDIBLES |
GBA |
THQ |
NOV'04 |
$29 |
| 16 |
15 |
TONY HAWK UNDERGROUND 2 |
PS2 |
ACTIVISION |
OCT'04 |
$43 |
| 15 |
16 |
JAK 3 |
PS2 |
SONY |
NOV'04 |
$39 |
| 20 |
17 |
THE SPONGEBOB MOVIE |
GBA |
THQ |
OCT'04 |
$28 |
| ** |
18 |
TOM CLANCY'S GHOST RECON 2 |
XBX |
UBISOFT |
NOV'04 |
$48 |
| ** |
19 |
DONKEY KONG COUNTRY 2 |
GBA |
NINTENDO OF AMERICA |
NOV'04 |
$29 |
| 11 |
20 |
RATCHET & CLANK: UP YOUR ARSENAL |
PS2 |
SONY |
NOV'04 |
$39 |
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* Includes Limited & Collector's Editions
** Not in Top 20 in previous month
Source: The NPD Group / NPD Funworld / Point-of-Sale
David Riley 516-625-2277
This e-newsletter is powered by OpenMoves. For more information about OpenMoves, click here.
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