LA's biggest convention of the year isn't the film industry's -- it’s the video game industry’s! And marketers have something to learn.

The week of May 16th, the LA Convention Center was taken over by the video games business when the Electronic Entertainment Expo (E3) came to town. And there was a lot that online advertisers could have learned there to make their messages more compelling.

The video games market is exploding onto the mainstream entertainment scene. It’s invading buses, trains, and airplanes, and it’s on PSPs and cell phones, and is dominating male living rooms across America. So what do we know about guys who like games? They like action and challenges, and they look to be invited to search for more about a product or service. Broadband penetration among many game sites exceeds 90%, and these young guys are waiting to be entertained. The bar is much higher on game sites than on almost any other legitimate genre on the Web.

The hottest area of new broadband advertising is streaming video. Many agencies are now doing upfront buys for video streams like their TV counterparts. Good inventory is hard to come by and prices are high. Video is hot now, and many sites are running pre-roll ads in front of streamed content. This is a compelling experience for broadband users that has high brand impact around high demand content.

Game sites such as IGN have video features in a members-only subscriber area. Gamespot also has a subscriber-only video area and a free video channel. Unfortunately, its player allows both the content and the video ad to play at the same time which, in my case, played the music of a Vonage ad while I was trying to watch the Forza Motorsports video preview. GameDaily launched its own video channel recently with a play list of rotating trailers and content with ads interspersed after each pair of content pieces.

Looking at ads that run on video game sites such as GameDaily, Gamespot, and IGN, we see that most of the ads are highly interactive with a lot of Flash, video, and all the rich media formats.

Three specific ads are worth mentioning:

Assault on Precinct 13 DVD ad.

This full-page interstitial points to a highly interactive site that includes movie trailers, DVD bonus features, music, and downloads. When you get to the site, it starts playing some Spanish-language hip-hop. It's cool, but a bit much to start having your computer blare it out in the office. The site also includes photos, clips, and an entertaining Flash game where you have to shoot a shadow figure moving behind an open door. The game is fun, simple, yet entertaining and edgy. No need for complex instructions; just blast away. The site is an entertaining experience worth exploring for 10 minutes.

God Of War game on PlayStation 2.

This gaming site looks promising. The look is cool and there are little animations on the page that add some nice flourishes, as do the voiceover and background music. However, the intro screen blares out with a monster's scream with no option to mute as the page loads. In fact, there is no mute button at all for the (loud) audio until you get two layers deep into the site and, even then, it's hard to find. The graphics are very well done, but the site is Flash-heavy and very slow to load which breaks the flow of the experience. Overall, the site is a bit overdesigned without a compelling reason to use it. For example, there is no request for user interaction (i.e., get more info, order the game, join a board, etc.) which is something that's required for today's game sites. Bottom line: I didn't get a clear picture of why I should care about or buy the game in the five minutes I used the site.

Nokia NBA2K5.


The site is sponsored by Nokia's cool new handset, the 6255i, but is about the Take 2 Interactive game "NBA 2K5" for PS2 and Xbox. There is not much exciting broadband content on the site. Instead, it points users to tournaments on both PS2 online and Xbox Live services with links for people to sign up or buy the game. There is also a big prize: a three-day trip to New York for the finals and a $10,000 prize for the best. The winners will be chosen from the top 256 competitors on both platforms. It's a cool idea. I was searching to see if the game was on cell phones. It's not, so Nokia's tie-in is just to be hip in front of this audience. A subtle, tasteful, yet entertaining experience without screaming broadband and rich media all over the place.

The young male game consumer wants to be entertained. These three ads show some of the work that's in the market now trying to reach these broadband-enabled, media-hungry consumers. Clearly, we are still in the early days of rich media ads, and the video-game focused Web sites are the front line.

Three tips to make sure the experience is a good one for this customer:

Know your audience and what they want. If they are watching video, give it to them. True, it's hard to measure accurately with clicks, as most content is not easily click-enabled, and many young male users just want the "watch and enjoy" part of video. But trust in the power of the brand message of video.

Test the creative. Please. Too often, the video doesn't run correctly, or the Flash file isn't tested. Make sure it works the way you want it to before it goes live.

Be bold and try new things. You have a receptive audience out there. Come up with big ideas (or ask your agency to push the envelope). Try a frequency-capped buy on a game-focused site and measure the feedback.

I'm hunting for more cool broadband ads with compelling messages for games and the game consumer. If you have any favorites, please email them to me. mark@gamedaily.com

CLICK HERE TO GO TO THE PRICE WEB SITE!